This sounds like a clipping plane issue. You're saying that when the camera is particularly close to an object, it may not render the object? What type of object(s) are you working with? I know that with trees (which have very sparse geometry compared to the size of their bounding box) you can easily get within the bounding box and render, for example, in the middle of a tree. So it is not likely a bounding box issue fundamentally. As I said it's probably a clipping issue. Some more details will help determine for certain.
- Oshyan