Hi Oshyan.
Most likely yes (eventually) but TG2 is part of a larger workflow of things I'm doing. I've bitten off way more than I can chew in all the apps I've been using but that's how you find the right ones. I'm cutting some out now.
I usually push apps to extreme then drop back some just so I know how far you can go. Hence more of the crazy stuff I did previously in TG2.
I was looking through my folders of TG2 and Mojo images. One thing that is very clear is that the TG images, including ones from the old Terragen, have atmosphere and mood lacking in the Mojo ones. However, the Mojo stuff has beautiful complex form and grand scales due to this variety of form but atmosphere is what creates the mood. The Mojo stuff is somehow empty. For example no rays like in this latest TG2 render. Lighting and shadows in Mojo are poor and unrealistic compared to TG2. Even although my Mojo renders vastly out number the TG2 renders, I prefer the TG ones. but it depends on your style of work. Atmosphere and lighting are of primary importance for me.
Where I live, atmospheres like in this render are commonplace yet it seems impossible to get near this in any other computer app except TG2.
If you look at landscape paintings, usually the most important part is the atmosphere and lighting. You can get this more painterly effect in TG2. It doesn't look CG the way other apps do.
So I'm considering moving away from the TG2 planetary scale and importing Mojo terrains where I can get what Mojo does best. Since I am designing Mojo planet terrain for export I can easily go back and export more terrain for the same TG2 setup without having to redesign it. It'll fit as though I just moved to another place on the planet. I find developing terrain on planetary scale very frustrating in TG2 but easy in Mojo.
I've tried importing Mojo terrains and it works great but I haven't finished any scenes yet. TG2 can import big heightfields.
As a side note, Blender now has some really cool atmosphere settings. This render is done in Blender with a Mojo terrain mesh import but you can see this terrain is very "Mojo" looking so I am planning on continuing using Mojo terrains in other apps.
http://www.renderosity.com/mod/forumpro/media/folder_9/file_416976.jpgThe down side is this - Mojoworld is now working in Linux Wine and working superbly. TG2 was pretty good to begin with but after several updates the Windows and Mac versions are rendering way faster, often up to 4 or 5 times faster now. I don't know why this is. At worst, Most apps under Wine render a bit slower but not way slower.
I was going to sell my Mac and go pure Linux but now TG2 is working extremely well on my Mac G5 dual. My Windows system is never used now. My next computer will be a fast PC but I don't want to use Windows. I want to go 100% Linux since all my apps are now performing great under Linux. TG2 is now the only one that isn't so I'm not sure what to do. I really don't want to buy another Mac even although I prefer them to PC Windows. I'm going to end up with an enormously powerful Linux system, using Blender, Mojo and Lightzone amongst others (audio software) but no TG2 performance unless it performs better on a new multi core Linux system but I don't know about that. For example it'll be 64 bit. Meshes from Mojo rendered in Blender like the one on the link will render in literally in seconds. As it stands, that render finished in well under a minute on a PIV so I'm sorted for building huge sets for animation which is my goal. There are all kinds of cool ways to composite stuff in Blender's node network. It's really a very cool app. Has anyone seen this:
http://www.bigbuckbunny.org/index.php/download/I think this is really cool. MUCH better than the last Blender movie which was pretty poor in my opinion.