WIP - Unnamed

Started by PorcupineFloyd, November 06, 2008, 04:52:17 AM

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PorcupineFloyd

So... I've been doing a render... for now it's 145 hours long which is kinda weird considering 3600 x 2400 without anything hardcore in it, and I'm rendering it on quad core @ 3.2 GHz. And still... I think it will be ready in approximately four days.

Clouds went pretty smooth, terrain too. But the populations (3 of them, perlin and altitude based) take years to render. Very high quality but still - it's strange. Anyway - I'll wait for it's completion as I have like 65% complete so far.

Here's the screenshoot of the render window.

Any "oh's" and "ah's" together with "this sucks" appreciated ;)

EDIT:
Render settings: Q: 0.875; AA-6; GI-2/2; Soft Shadows - 1/10; Supersample Prepass; No GI surface. Atmosphere - 64; Main cumulus - 273 with optimal acceleration.

inkydigit

thats a looooong render...looks good though!

rcallicotte

So this is Disney World.  Can we live here?

Mahnmut

Nice Mountains.
But I donĀ“t hink there is any benefit from very high quality in the distance.
Best regards,
Jan

PorcupineFloyd

I've done my last render with vhq and it took 50 hours in the same resolution so I thought it would be a small addition to quality without increasing render time too much. But apparently something went wrong :P

Matt

What are your threading settings? (Min threads, max threads)

Matt
Just because milk is white doesn't mean that clouds are made of milk.

PorcupineFloyd

1/4; Subdiv cache - 800; Preallocate checked.

I wonder if it has something to do with soft shadows coming from clouds.

Q6600 @ 3.2, 4GB DDR2 4-4-4-12.

On Vista HP x64