Today's surprise-Beta Release

Started by dwilson, November 09, 2008, 06:58:07 PM

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Oshyan

I don't think you can directly export it, just as you can't export any other generated textures directly. However you could use the usual trick of rendering a top-down orthographic and square camera view without haze and with lighting at 90 degrees vertical. That ought will give you the best approximation for now. We'll be improving export functions in the future.

- Oshyan

PorcupineFloyd

I was doing some searching over the internet to find out what's behind the filter names and I've found two websites about filters in 3DS Max and in Blender. There is some explanation of the differences. Worthy looking:

http://www.bcart.dk/tutorials_AAfiltre.htm

and

http://wiki.blender.org/index.php/Manual/Oversampling_(Antialiasing)

rcallicotte

This is the same thing as making an endless loop.  You can do the same thing by attaching the end node to itself, which is what you've done.


Quote from: GarryFre on November 09, 2008, 11:42:29 PM
I was  running through a tutorial and stumbled on a thing that seems to cause my brand new copy of TG2 beta to immediately exit to desktop.

Open TG2.
Click Shaders
Click Add Layer and choose "Surface Layer"
On the  Colour tab, Click the "..." button   to the right of "Color Function" and choose Assign Shader "/Surface layer 01".
TG2 exits to desktop  Immediately without any error message.

XP Pro with SP-3
Intel Quadcore system.

If there are any log files I can send, let me know and I'll send them along.
So this is Disney World.  Can we live here?

spooky_paul

Quote from: neuspadrin on November 09, 2008, 11:14:42 PM
hit check for updates and it will send you to the same link based off your key on your computer already.

how can you do that behind a http proxy?

Oshyan

Quote from: spooky_paul on November 11, 2008, 10:21:04 AM
Quote from: neuspadrin on November 09, 2008, 11:14:42 PM
hit check for updates and it will send you to the same link based off your key on your computer already.

how can you do that behind a http proxy?

Unfortunately we don't currently support proxies directly. Use the manual download process with the link provided to you in email. If you are a registered user and haven't yet received a link, please send an email to registrations AT planetside.co.uk and request to have your registration email updated.

- Oshyan

PG

Anyone know if you can use the painted shader at a slope with the translations? That is, paint a mask at a certain angle, not on a sloped terrain because it's for clouds. Would it be easiest to make a terrain with the slope I want and paint on that?
Figured out how to do clicky signatures

Mohawk20

Why do you need the slope?

Perhaps paint on a tilted plane?
Howgh!

PG

Basically I want a cloud to be sloped a certain way but using god know how many redirect shaders is no good.
Figured out how to do clicky signatures