Painted shader and populations

Started by jo, November 11, 2008, 08:52:26 PM

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Zylot

This is essentially what I did with the "Should we keep going" populations.

I splotched out an forest area made of 25% and 75% white areas to signify density.  For trees, I left the painted shared as is, and switched up the seeds and spacing for different models.

For the vegetation, I inverted the shader so the areas with less trees has more ground cover/bushes/etc (less light absorbed from tall trees means more light reaches smaller plants).

bobbystahr

Well I did mange to rotate around the World Y by putting 60 in the bottom middle spot but now I can't remember why I needed a perpendicular plane....I imagine it'll come back to me but hoo nose...LOL...thanx for your effort jo...much appreciated.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist