hi all -
first post - and despite the issues i am still having fun
-the new beta seems to be stripping distribution shader data from scenes built in the previous version
in the worst case - using a tg model from the new world machine build nothing controlled by a distribution shader (literally - from simple color and bump map to trees and grass) will render except for the water and base heightfield model -
-additionally - in new scenes i seem to be having trouble controlling distribution starts and finishes - whether using simple layer or distribution layer - both function erratically when i try to introduce any kind of altitude control
- oddly enough - slope controls seem just fine
any replication of this from anyone?
have a good one