Started by Kevin F, November 26, 2008, 03:00:15 AM
Quote from: Lucio on February 09, 2007, 01:48:55 PMThen we have another child surface, named Snow_grainy surface: this is another surface layer with max slope constraint set on a bit lower value than the others, to limit his action on top of the snow. It creates a fuzzy and grainy surface using a power fractal shader as displacement function, with very small values.
Quote from: PG on November 26, 2008, 04:57:20 AMOh I don't know. I think the wolves are a nice touch. Savagery on beauty. They look a little shiney though, plus I don't get why the blood is dragged off to both sides. Did he drag the other one to the right and then realise he was off camera The main thing to do I think is make the snow look a little more crunchy. It looks more vanilla at the minute. This might workQuote from: Lucio on February 09, 2007, 01:48:55 PMThen we have another child surface, named Snow_grainy surface: this is another surface layer with max slope constraint set on a bit lower value than the others, to limit his action on top of the snow. It creates a fuzzy and grainy surface using a power fractal shader as displacement function, with very small values.