a few files for ya to play with ..3d models etc

Started by Que, January 17, 2007, 08:57:08 pm

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theres are some files ive come across on the net
some of you may of seen them already etc but im curious how to texture them
some are chinese buildings and bridges etc and various stable type things
ones a dragon ones a cartwheel trailer thing im sure ive seen used already by someone
couple of trees ..most were just obj but ive converted them to tgo so its a bit simpler ...or maybe thats where im messin up lol
but if anyone would like a nosey there here if im posting them right an if anyone knows or managed to texturise a few things ..great :)

not all the files are ere im just uploading a few


theres a few files in each zip..in most


You can texture things through TG2 using standard nodes like the Default Shader, Image Map shader, and Surface Layer. Just right-click the object and go into the Internal Network, then attach your surfaces to Surface Shader input. However this will only texture the entire model and probably won't get you the results you're looking for.

If the model has an accompanying .mtl file that defines UV maps for image-based texture placement you can load Image Maps for each UV. But since TG2 doesn't provide a good system for visualizing UV coordinates or adjusting them, it's best to do the work in another program more suited to model texturing. Any general 3D program ought to do the trick. If you don't have access to anything commercial then the free Blender might suffice.

- Oshyan