With the Twist & Shear shader attached, have you tried lowering the camera so that the cloud and peaks are above the horizon line? I came up with a rather undesirable result (the cloud is fine below the horizon, but is like a 2D texture on the peaks above the horizon line). Maybe you find it different.
That said, this is a great technique without the Twist & Shear, and I can't believe it's so simple.