Author Topic: Organic  (Read 3822 times)

Offline FrankThomas

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Organic
« on: January 18, 2007, 01:58:07 AM »
Messing around with surface shaders.  The reflection shader takes far too long to render on my PC so I thought I'd have a play with this one. 

Can't post the TGD 'cos it crashed just after the render finished - had to get it from the temp folders

Offline BPauba

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Re: Organic
« Reply #1 on: January 18, 2007, 04:01:19 AM »
Very nice looking. I hope o remember how you did it, that is a convincing wet shader. I am sure it would look great at a higher resolution :).

Offline FrankThomas

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Re: Organic
« Reply #2 on: January 18, 2007, 11:15:58 AM »
it's actually a water shader - I was going to try and find a nice intestinal pink colour for it but I didn't want to put people off their food :)

Offline Dark Fire

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Re: Organic
« Reply #3 on: January 18, 2007, 11:50:06 AM »
At the moment it looks like very wet mud.

Offline FrankThomas

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Re: Organic
« Reply #4 on: January 18, 2007, 11:54:11 AM »
Yup, it's had a bit of postwork in PS which sorted the colours out.  I'm pretty sure that's what Luc uses to get the wet looking rocks on his renders - it's a lot faster than using a reflective shader

 

anything