Sea of clouds

Started by MF_Erwan, December 07, 2008, 01:37:09 PM

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MF_Erwan

Probably one of the simpliest scenes...no terrain, no textures. Only a layer of cumulus, another one of cirrus, and a moon, to try the beta version (and also because I still don't understand a thing about shaders ;D)


Erwan

cyphyr

Beautiful, classic and tranquel, I'd love to see this animated, the camera sweeps forward, diving through a cloud layer and up again. lovely
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PG

Yeah that'd be good once you get the hang of terrain and surface shaders. For this still it'd be good to have the camera a little closer to the clouds as well, to give it that effect that you've just gone through the clouds, like in a plane. Like these I did a while ago:
http://www.ashundar.com/gallery/displayimage.php?album=539&pos=0
http://www.ashundar.com/gallery/displayimage.php?album=539&pos=1
Figured out how to do clicky signatures

rcallicotte

Nice clouds and great lighting.  You definitely know something.  Experiment with nvseal's planet tutorial and volker's terrain tutorial.  It will open up ideas to you.
So this is Disney World.  Can we live here?

zhotfire

Wonderful colours, beautiful view... agree about the animation ;)

MacGyver

Call me crazy but the clouds remind me of these http://forums.planetside.co.uk/index.php?topic=5303.0 which you should consider a compliment, since this picture seems to be an actual photograph :D
Well done!
What you wish to kindle in others must burn within yourself. - Augustine

Tangled-Universe

Good looking so far, nice image!
PG has a good suggestion I think, it would add an extra interest to the picture.
Personally I think you could maybe even better add more "volume"/vertical features to the clouds. From fore- to background the whole cloudplane looks a bit flat. I would be nice to see some vertical outcrops of clouds, like you can see in the links provided by PG.
You could this by adding an extra cloudlayer with some warp added to the cloudfractal.
However, extra cloudlayers increase rendertimes quite much.
Another approach, and more tedious, is to setup the warped cloudfractal and mix it with the original cloudshader using a merge-shader.

Martin

MF_Erwan

#7
OK, I put the camera closer to the cumulus (I'll put back the moon and the cirrus later since it increases the rendering time). And I added a terrain, but still no textures. ABout that, Calico, where are those tutorials?
I increased the sun strength so that shadows on the terrain were not black...

And here is the file
http://elgastro22.free.fr/temp/Sea%20of%20clouds.tgd