How to change the shape of voroni noise?

Started by mhaze, December 16, 2008, 12:02:37 PM

Previous topic - Next topic

mhaze

Hi

As the title says I want to change the shape of the voroni cells - making them long and thin, so far without any luck.

Any ideas.

Mick

Volker Harun

Yes :-)

Take a multiply vector and a constant vector ... i.e. 10 | 10 | 1

mhaze

Any chance yopu could expand on that  - how do I extract the x,y,z vectors to change tham - all my experiments so far along these lines have failed

Mick

Volker Harun

#3
Yes  ;D

See the attached image  8)

I think the most important part is 'Get position in texture' for scaling issues ...

mhaze

Thanks Volker, I must have tried every variation except that one - obvious now I see it

Thanks again

Mick