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How to change the shape of voroni noise?
How to change the shape of voroni noise?
Started by mhaze, December 16, 2008, 12:02:37 PM
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mhaze
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How to change the shape of voroni noise?
December 16, 2008, 12:02:37 PM
Hi
As the title says I want to change the shape of the voroni cells - making them long and thin, so far without any luck.
Any ideas.
Mick
Volker Harun
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Let there be Rock!
Location: Hamburg, Germany
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Re: How to change the shape of voroni noise?
#1
December 16, 2008, 03:27:26 PM
Yes :-)
Take a multiply vector and a constant vector ... i.e. 10 | 10 | 1
mhaze
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Re: How to change the shape of voroni noise?
#2
December 17, 2008, 04:21:56 AM
Any chance yopu could expand on that - how do I extract the x,y,z vectors to change tham - all my experiments so far along these lines have failed
Mick
Volker Harun
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Posts: 1,491
Let there be Rock!
Location: Hamburg, Germany
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Re: How to change the shape of voroni noise?
#3
December 17, 2008, 10:01:01 AM
Last Edit
: December 17, 2008, 10:02:32 AM by Volker Harun
Yes
See the attached image
I think the most important part is 'Get position in texture' for scaling issues ...
mhaze
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Re: How to change the shape of voroni noise?
#4
December 17, 2008, 12:34:45 PM
Thanks Volker, I must have tried every variation except that one - obvious now I see it
Thanks again
Mick
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How to change the shape of voroni noise?
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