sjefen: Terrain is a DEM of the Tetons range, fractal details and displacements were added to the terrain in TG. I added a small flow amount (.06) to the terrain in the fractal detail tab for hightfield node. I think this adds to the realism to mountainous terrain.
Other displacement include small strata and outcrops setting and few fake stone shaders that were added down the chain.
arisdemos: The Glacier was controlled with a painted shader, so was the vegetation distribution and the rocks in the foreground and the mid ground.
The shaders are rather simple in this scene, the rocks (mountains) and the grass in the background are a mix of image maps and procedurals. Fake stones textures are image maps.
Scree you can see in the channels coming down the mountains, intersect underlying -> favour depressions.