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A Landscape for a Myth (perhaps)
A Landscape for a Myth (perhaps)
Started by schmeerlap, December 29, 2008, 10:28:30 AM
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schmeerlap
Member+
Posts: 885
Big enough and Ugly enough.
Location: Isle of Bute, Scotland
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A Landscape for a Myth (perhaps)
December 29, 2008, 10:28:30 AM
Having fun with tall mountains and misty clouds (two cloud layers)
John
I hope I realise I don't exist before I apparently die.
Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: A Landscape for a Myth (perhaps)
#1
December 29, 2008, 11:53:19 AM
A very interesting landscape, indeed. Is it a heightfield or procedural?
I really like your shaders, lighting and atmospheric settings.
Mohawk20
1k+ Member
Posts: 1,583
Custom worlds on request... habitable on delivery.
Location: the Netherlands
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Re: A Landscape for a Myth (perhaps)
#2
December 29, 2008, 11:58:30 AM
Great colour in the clouds, and great clouds overall!
Howgh!
rcallicotte
1k+ Member
Posts: 9,541
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Re: A Landscape for a Myth (perhaps)
#3
December 29, 2008, 12:06:42 PM
I agree with everything. Great image. I expect something or someone to pop out of the mist.
So this is Disney World. Can we live here?
old_blaggard
1k+ Member
Posts: 2,523
Location: United States
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Re: A Landscape for a Myth (perhaps)
#4
December 29, 2008, 01:30:58 PM
Great colors!
http://www.terragen.org
- A great Terragen resource with models, contests, galleries, and forums.
PorcupineFloyd
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Posts: 394
Location: Poland
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Re: A Landscape for a Myth (perhaps)
#5
December 29, 2008, 02:25:59 PM
Fantastic atmosphere and a great mist-like effect
I once thought about making a huge (in terms of height) but almost transparent, billowy cumulus to fake a thick but irregular atmosphere to be used for instance in some mountainous or sea scenes. Gotta try it someday.
schmeerlap
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Posts: 885
Big enough and Ugly enough.
Location: Isle of Bute, Scotland
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Re: A Landscape for a Myth (perhaps)
#6
December 29, 2008, 02:44:22 PM
No heightfield used, Volker. Terrain built using three Fractal Shaders (large, medium, and small scale). A Strata and Outcrops Shader (used to subtle effect). And a Redirect Shader (X and Z displacement).
John
I hope I realise I don't exist before I apparently die.
Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: A Landscape for a Myth (perhaps)
#7
December 29, 2008, 06:20:20 PM
Hello John, very good work - and interesting instructions - sooner or later I will try to rebuild a similar terrain. A task!
By the way ... you should change the title and scrap the '(perhaps)' ,-)
Tangled-Universe
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Posts: 6,620
Location: Netherlands
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Re: A Landscape for a Myth (perhaps)
#8
December 29, 2008, 06:41:40 PM
Another cool image John. Like the way you've built up the depth in this one.
The strata are indeed quite subtle! These types of terrains aren't really my favorite but I think you did a good job on displacements and surfacing, certainly looks interesting.
Martin
My Artstation portfolio
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A Landscape for a Myth (perhaps)
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