Irish scene

Started by Mohawk20, December 29, 2008, 05:51:28 PM

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Mohawk20

Since I've been to Ireland for a week, I was inspired to try and recreate some of the landscape. I shot a lot of sea/beach/wave photo's, so I might want to give those a go with the painted shader and stuff.

But first some hills...
First image is a real photograph, second is a render. Photo is the closest thing I could find, didn't shoot a lot of hills it turns out.
The render is currently rendering bigger, soon to follow.

Everything is procedural, even the path. I decided to try the intersect underlying effect. So a green surfacelayer with perlin billows displacement favours rises, and a sandy surfacelayer favours depressions. A small powerfractal on the grass layer gives a TG 0.9 kind of look. I tries grass populations, but those didn't turn out very well.
Howgh!

Tangled-Universe

Looks promising so far! I like the way you've TG0.9-ed the grasses ;) Good use of intersect underlying features as well.
Looking forward to see where this goes.

Martin

old_blaggard

Yeah, I really like the effect that you came up with. Just an idea from an artistic standpoint: it would look a lot more interesting (although perhaps a little less realistic) if the mist were more blotchy.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

rcallicotte

I like your work and wish the first one was TG2.   ;D
So this is Disney World.  Can we live here?

C.A.C.

Good work. The procedurals indeed have a sense of lots of vegetation being present.

Mohawk20

#5
Thanks guys!

Quote from: old_blaggard on December 29, 2008, 10:18:54 PM
Yeah, I really like the effect that you came up with. Just an idea from an artistic standpoint: it would look a lot more interesting (although perhaps a little less realistic) if the mist were more blotchy.

The haze is just the atmospheric haze density at 10 and overcast sky. I could add a cloud layer at some point.

Quote from: calico on December 29, 2008, 10:35:33 PM
I like your work and wish the first one was TG2.   ;D

If someone could find me some grass models that are more flat, more horizontal rather than vertical, I might use those for the foreground... and then it would look more like the first one hopefully.
Howgh!

schmeerlap

#6
I like the grass with dark heather patches, and as long as the pov isn't too near the ground this procedural bump or image map method is fine. I would try and make the gully that holds the path shallower and more U-shaped so that the path texture sits better on the bottom. This scene has great potential. ps: I'm sure it's possible to adjust the height and direction of grass objects.

John
I hope I realise I don't exist before I apparently die.

inkydigit

looks good so far!...where abouts in Ireland? I am in Belfast...

Mohawk20

Quote from: inkydigit on December 31, 2008, 08:52:19 AM
looks good so far!...where abouts in Ireland? I am in Belfast...

Thanks... Clonakilty, about 50 km from Cork.
Howgh!

inkydigit

Bliain úr faoi shéan is faoi mhaise duit duit!
happy new year to you!!
have fun!

Saurav

Looks realistic, great use of intersect underlying.

FrankB

I like it, too. However, the image would benefit greatly from more dynamic lighting and more saturated colors. Especially for Ireland.
As for the grass objects: maybe from this camera altitude, you could go into the object node and decrease the vertical scale of the object a little bit, making the grass patch more broad than tall.

cheers,
Frank

gregsandor

I really like those clumps of bushes.  Can you post a clip of that shader?  I'm trying to get a similar effect on my Scottish terrain.

Mohawk20

Thanks.
I need a specific plant, but I don't know the name, and I can't ask Lightning to make one...
Below are some photographs, maybe you can help me, or even provide it?
Howgh!

Mohawk20

Quote from: FrankB on January 02, 2009, 12:59:26 PM
I like it, too. However, the image would benefit greatly from more dynamic lighting and more saturated colors. Especially for Ireland.
As for the grass objects: maybe from this camera altitude, you could go into the object node and decrease the vertical scale of the object a little bit, making the grass patch more broad than tall.

cheers,
Frank
Saturation is best done in post for better control.
As for dynamic lighting, any ideas? I could have the sun shine through the clouds from the front, like in the below photograph of the only bit of sunshine we had all week we were in Ireland.
Howgh!