thanks guys, I don't think I deserve it though. I think I will drop this scene and not develop it further. I just can't get it to look right, meaning the way I wanted it, somehow.
The graininess on the second is due to a misconfiguration of a powerfractal, it created many little spikes. I've discovered that after the render was completed.
I got to the first render while experimenting with something else, by chance. But you know, sometimes I get into a dead end with things, and then I will either need the thing to rest or leave it. I shall do that now.
Martin, the displacements are not from what you did in the past. These came from a power fractal and a strata shader merged together before the compute terrain node, with another power fractal as the mix controller. That was it.
The river has been painted with the paint shader. actually pretty simple.
If anyone's interested, I can post the tgd.
Regards,
Frank