Very beautiful render, Ryan! As always the lighting is fantastic.
The rain curtain has been implemented nicely. I have a suggestion for that:
Lets say your primary cloud density shader is called d1. Now, the "rain" layer's denisty shader should also be d1, but followed by a color adjust shader, with which you should be able to reduce coverage by decreasing the gamma, or increasing the black point. that way you should be safe that the rain will exist only under the bigger cloud formations, and not at its borders or beyond.
I noticed your incredible dirt layer. It's not the primary focus of the image, but it *really* adds to the realism here. Great job on that!
Cheers,
Frank