Sand shader Test4

Started by choronr, July 28, 2009, 01:28:02 PM

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choronr

A close up look at the Sand shader by Tangled_Universe. It was combined with FrankB's 'Stone bed'. I like the sand/gravel look here which was achieved by color adjustments. I believe Martin is still developing this file.

Bob

inkydigit

looks sweet, Bob, a great place for hunting out invertebrates under rocks etc!

littlecannon

MMmmmm.... this is looking pretty damn good.
I just need to tweak that texture a bit more...

FrankB

Hey Bob, how could I have overlooked this?
The displacement side of things in this image looks good: the sand covering the smaller stones, the bigger ones peeking out.
But it looks like the color got lost on the fake stones, is that the case or was that intentional?

Regards,
Frank

choronr

Quote from: FrankB on July 30, 2009, 02:48:45 AM
Hey Bob, how could I have overlooked this?
The displacement side of things in this image looks good: the sand covering the smaller stones, the bigger ones peeking out.
But it looks like the color got lost on the fake stones, is that the case or was that intentional?

Regards,
Frank
Hi Frank. To my surprise, the image maps I used on each of the four larger stones didn't show up for some reason. It seems the stones are picking up the 'base' color. I've tried attaching the image maps to the stones; also, the 'displ and color' - got the same results either way. Also, I couldn't get shadows from the plants - either on populations; or, single objects (except two - one green bush and the cactus). It seems when I pick up the translate numbers with the mouse and insert them, the object appears in another place - confusing.

Glad you liked the picture.

Bob

Gannaingh

Chronor, the problem with the objects not appearing where they should could have to do with displacements being rendered after your last compute terrain node. If you create another one at the end of your texturing chain, right before it plugs into the planrt node, and set the objects to sit on that it should solve the problem...hopefully :)

choronr

Quote from: darthvader1 on July 30, 2009, 04:25:16 PM
Chronor, the problem with the objects not appearing where they should could have to do with displacements being rendered after your last compute terrain node. If you create another one at the end of your texturing chain, right before it plugs into the planrt node, and set the objects to sit on that it should solve the problem...hopefully :)
Thank you darthvader1, I will try that.

choronr

Quote from: darthvader1 on July 30, 2009, 04:25:16 PM
Chronor, the problem with the objects not appearing where they should could have to do with displacements being rendered after your last compute terrain node. If you create another one at the end of your texturing chain, right before it plugs into the planrt node, and set the objects to sit on that it should solve the problem...hopefully :)
Well, I tried that; but, it didn't work - it changed the entire view where sand and rock were in different places. I'll keep on trying different settings to see what results I can get. I noted that prior to trying this that I could take a single object and reduce the 'Y' dimension until a shadow was produced; however, when working with populations, it doesn't.

FrankB

Quote from: choronr on July 30, 2009, 06:32:37 PM
Quote from: darthvader1 on July 30, 2009, 04:25:16 PM
Chronor, the problem with the objects not appearing where they should could have to do with displacements being rendered after your last compute terrain node. If you create another one at the end of your texturing chain, right before it plugs into the planrt node, and set the objects to sit on that it should solve the problem...hopefully :)
Well, I tried that; but, it didn't work - it changed the entire view where sand and rock were in different places. I'll keep on trying different settings to see what results I can get. I noted that prior to trying this that I could take a single object and reduce the 'Y' dimension until a shadow was produced; however, when working with populations, it doesn't.

Bob, would you like to send that scene over to me? Don't send the objects, though, just the tgd.
I will have a look.

Frank

choronr

#9
Quote from: FrankB on July 31, 2009, 02:19:12 AM
Quote from: choronr on July 30, 2009, 06:32:37 PM
Quote from: darthvader1 on July 30, 2009, 04:25:16 PM
Chronor, the problem with the objects not appearing where they should could have to do with displacements being rendered after your last compute terrain node. If you create another one at the end of your texturing chain, right before it plugs into the planrt node, and set the objects to sit on that it should solve the problem...hopefully :)
Well, I tried that; but, it didn't work - it changed the entire view where sand and rock were in different places. I'll keep on trying different settings to see what results I can get. I noted that prior to trying this that I could take a single object and reduce the 'Y' dimension until a shadow was produced; however, when working with populations, it doesn't.

Bob, would you like to send that scene over to me? Don't send the objects, though, just the tgd.
I will have a look.

Frank

Yes Frank, thank you very much, here it is. On Saturday, I'll be leaving for Chicago (driving) and won't be ack to Phoenix till about two to three weeks; but, I'll be following my e-mails. The scene isn't too bad. Two of the objects are casting shadows (I played with the 'Y' dimension till I got the object to meet the shadow). But, the population didn't produce any shadows.

Anything you find out here would be appreciated. Thanks again,

Bob

(Attached file removed at request of Martin - this is a beta version not for distribution at this time - John (Planetside Software))