Hello everyone. I posted a week or two ago about creating a new TG2 benchmark and I've now completed it. The inspiration for it was three-fold:
First, with the newer quad core and Core i7 CPUs and TG2 now being multithreaded, most older benchmarks simply render too fast to see real differentiation.
Second, none of the other benchmarks I've seen incorporate all the aspects of a TG2 scene, including water and reflectivity, populations, and complex terrain and surfacing.
Third and finally, for a long time now I have had a dream of creating a really good benchmarking website with system tracking, multiple benchmarks, easy benchmark entry, search functions, etc. and recently I was lucky enough to stumble across an already running, in-progress site that I am now contributing to as a partner. The site already includes not only my TG2 benchmark, but benchmarks for many other 3D applications like Maya and 3DS Max. You can even contribute your own benchmark scenes for others to try!
So if you're interested in TG2 benchmarking, or 3D application benchmarking in general, please drop by and check it out. We've got a lot of good basic functionality in there, and are working on a lot more exciting stuff. If you have any feedback or ideas, please let me know. We're aiming to make this the best source for 3D application benchmarks on the web, all in one place.
http://www.3dspeedmachine.com/Thanks for checking it out!
- Oshyan