Alpine Fractal

Started by sjefen, March 02, 2009, 06:01:31 PM

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sjefen

Will the "Alpine fractal" be improved by the final release?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

jo

Hi Terje,

Perhaps everyone knows this except me, but what's wrong with it?

Regards,

Jo

sjefen

Well, first of all, it's very, very slow :), but my main problem is these strange displacment error's.
I often find myself I nice view, but when I render I see that some of the mountains have this ugly displacements on them.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Seth

agree (like big step on the edge)...
but i saw some good results with it in this forum so maybe it's not buggy ^^

Confusoid

What's wrong with it?            ;D

Not a very realistic model of a mountain. Lacks angled strata patterns (Might be done with strata & outcrops shader) and particularly several layers of erosion which i know is hard to do procedurally but with out this mountains in Terragen 2 will always look fake. I guess this is the magic treasure for all who wait is layered procedural erosion including river system channels.

Matt

There is a bug in the displacements but we're not able to fix this for the 2.0 release.

It's slow because it's a difficult algorithm to evaluate quickly. You need to be very sparing with the number of octaves. It does what it does :) Combine it with other shaders to improve it how you like.

Matt
Just because milk is white doesn't mean that clouds are made of milk.