Correct me if I'm wrong but I think the main (actually huge) difference between Vue and TG2 is that Vue cannot do overhangs. It does not have lateral displacement, only vertical. As such, it's much closer to TG0.9 than to TG2. And don't think it just means Vue can't do grottos and stone arches, it also means near-vertical structures, such as canyon walls, cannot have any relief. The closer you get to a perfect vertical, the flatter the surface becomes.
Which is why the illusion of relief in Vue for rock faces can only be obtained by using colour textures and bump maps.