Need a little help

Started by buzzzzz1, March 24, 2009, 12:56:28 PM

Previous topic - Next topic

buzzzzz1

Hi Gang,

Here's my problem, I purchased a ship which has 31 textures and I don't have the software or knowledge to prepare this thing to only use 16 because of the limit. I can run it through PoseRay and apply the textures and such but don't know how to address the texture limit.  If Anyone out there who would be willing to please IM me.

Thanks!
Jay
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

rcallicotte

What I do is just put the textures I'm going to see in the MTL at the top.  Otherwise, I don't know any other way.
So this is Disney World.  Can we live here?

RArcher

Hi Jay,

I'll write up a little tutorial about how to do it in PoseRay, it is fairly simple when you know what buttons to push.


buzzzzz1

Quote from: calico on March 24, 2009, 01:37:40 PM
What I do is just put the textures I'm going to see in the MTL at the top.  Otherwise, I don't know any other way.

Thanks, yeah, that's what I normally do too. Just hate doing it half way, that's all.  :)
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

buzzzzz1

Quote from: RArcher on March 24, 2009, 02:29:06 PM
Hi Jay,

I'll write up a little tutorial about how to do it in PoseRay, it is fairly simple when you know what buttons to push.



That would be a great help and much appreciated. I'll keep an open eye.  I will owe you half my Kingdom!   ;)
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

Klas

I think the only way to use the model with all textures is to split it into two parts.
For the dragon here I imported the .obj into blender with 'Separate objects by OBJ..' -> Material set to on, then selecting 16 objects and exporting them as Wavefront (.obj). After that the same with the second set of objects.

RArcher

Here you go Jay.  Hopefully this makes sense and I didn't miss anything.  If I did and it doesn't work, let me know.

http://forums.planetside.co.uk/index.php?topic=5909

buzzzzz1

Thanks for the suggestion Klas!

Damn! That was fast Ryan!  Many, Many Thanks, I'll give it a go with your tut and let you know the results and show it here later.
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

rcallicotte

I second that, Ryan.  Thanks!   ;D
So this is Disney World.  Can we live here?

RArcher

No problem.  I'll slowly fix up the terrible spelling too.  :o

buzzzzz1

I assume most will know to save the new divided parts with different names not over writing the original and each other.  Didn't notice that in there?  ;)
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

FrankB

thanks Ryan, didn't realize it was that easy to do!

Cheers,
Frank

buzzzzz1

Now all I need to do is figure out how to break my Main Mast in half for the ship wreck.  ;)
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

Seth

great technique...
but that means no population with the "split" object right ?

cyphyr

#14
If they have the same seed number, same scale and same blendshaders etc  all should be good :)
richard

ps damn just passed 1000 posts and didn't even notice ...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)