Bump Maps...Use?

Started by bobbystahr, January 22, 2007, 11:14:10 AM

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Volker Harun

Hi §ardine,

the first image shows how I put the surface-shaders to the object ...

The second image shows, that I am proofed, to be wrong. In this closup you can see, that the displacement is calculated for every single part of the mesh seperatly. So for a cube it does work, for a high polygon model you will see the broken mesh (on closeups).

Regards,
Volker Harun

I used this object: http://ship.nime.ac.jp/~motofumi/benchmark-ptc-mod/db/3/m378/m378_info2.html

Ogre

I placed my displacement on the materials within the internal network for the object as shown below.  This seemed to work well.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

§ardine

Hey thanks for the follow up Volker -much appreciated!
Too bad your initial test proved to be wrong :(
...I guess we'll continue waiting for the update :D

~§ardine

rcallicotte

Dude!  This is so nice.  Great job.  I'm going to put this in my personal tutorials.

Quote from: Ogre on February 26, 2007, 03:20:15 PM
I placed my displacement on the materials within the internal network for the object as shown below.  This seemed to work well.
So this is Disney World.  Can we live here?

rcallicotte

Where did you get the cool texture for the Nautilus?


Quote from: Ogre on February 26, 2007, 03:20:15 PM
I placed my displacement on the materials within the internal network for the object as shown below.  This seemed to work well.
So this is Disney World.  Can we live here?

Ogre

#20
The base texture images were downloaded sometime ago from a free texture sight, the URL long forgotten. I just edited the plain metal texture by adding the plate seams and rivets in using Fireworks. I then generated the bump map.

FYI - Back on 2/27 Old_Blaggard posted a New fixed Model at Ashundar because I had a few normals flipped  :-\  on the main hull (I swear it was Maya not me!) and the displacement wouldn't work properly in TG2.  If you are using the model posted before that please re-download it or when you apply the displacement the main Hull will displace in the wrong direction and you will see the bump map image not the main shader.

Here is a list of all of my 3D modelling URL resources for Free textures, meshes and tutorials.

Here is my collection of useful resource Links.  Haven't been able to contribute much else lately. All my TG2 renders suffer the dreaded memory error as of late (and cropping doesn't help)

http://www.3dbuzz.com/vbforum/sv_home.php - Tutorials
http://www.psionic3d.co.uk/news.php - Models, textures, tutorials
http://www.planit3d.com/source/index.htm - Textures, Models
http://www.shipschematics.net/  - Schematics
http://www.3dcafe.com/ - Free Models
http://www.3dtotal.com/ - Tutorials
http://www.3drender.com/archives/index.htmhttp://www.3drender.com/archives/index.htm - Tutorials
http://www.computerarts.co.uk/tutorials/3d__and__animation/?result_page=2 - Tutorials
http://www.keongputer.com/tutor.html - Tutorials
http://www.mtmckinley.net/ - Tutorials
http://pixelmorgue.com/index.php?action=tpmod;dl - Textures, tutorials
http://www.ramyhanna.com/ - Tutorials
http://mayang.com/textures/index.htm - Textures

For the beginning modeller I also recommend the 3d buzz video tutorials that shipped with the deluxe version of UT2004.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot