I've been spending the last few days trying to understand what makes fake stones explode. I've read what was posted on this thread and spent a lot of time with the power fractal which is used as the fake stones surface shader, changing different values. I've changed the scale, displacement values, the roughness and the contrast, none of these make any difference. Then I realised that none of these things are causing the stones to explode, in fact it's got nothing to do with the surface shader/powerfractal at all. The reason I know this is because I deleted the surface shader so i'm left with just the fake stones and the exploding stones are still there! If you look at the node network you can see the only two nodes i've added to the standard node network is the fake stone shader and a distribution shader to restrict the stones to flat surfaces.
So the exploding stone problem is related to some setting in the fake stone or the distribution shader. The distribution shader restricts the stones based on angle, i've made sure not to use really low values and in this render it was set to 15 metres for the max slope and 20 metres for the fuzzy zone. The fake stone shader has 8 for the stone scale and 0.5 for the stone density. These values don't seem extreme to me and seeing as i'm not using any power fractals I don't know what's causing this problem. All I do know is I always get exploding stones, I wish I had the same luck as Seth in this regard as his images seem great.
Any idea?