Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
General
►
Terragen Discussion
►
To abort or not to abort
To abort or not to abort
Started by kevnar, March 27, 2009, 12:43:28 PM
Previous topic
-
Next topic
Print
Go Down
Pages
1
2
User actions
kevnar
Member+
Posts: 141
Wannabe Guru
Logged
To abort or not to abort
March 27, 2009, 12:43:28 PM
Last Edit
: March 27, 2009, 12:49:06 PM by kevnar
I started a full render before going to bed last night. When I woke up this morning it looked to be about a third done. Trouble is, it looks all stippled, sort of like it was painted by an impressionist painter. Is this just part of the rendering process, or did I screw up an setting somewhere? I don't want to wait another 20 hours to find out.
neuspadrin
1k+ Member
Posts: 1,032
Terragen++
Logged
Re: To abort or not to abort
#1
March 27, 2009, 12:50:57 PM
is that the render after gi pass, or what it looks like during gi pass (with a super high detail/gi level etc).
Because with high values of those the gi dots are very close and sometimes look like a painting so to speak.
however, and more likely, otherwise it looks like your atmosphere/clouds dont have enough samples.
cyphyr
1k+ Member
Posts: 4,434
Logged
Re: To abort or not to abort
#2
March 27, 2009, 01:01:15 PM
Agree with neuspadrin
Check what your detail level is, it shouldn't ever need to go above 1 and mostly a setting of 0.8 will be just fine.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\
Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)
kevnar
Member+
Posts: 141
Wannabe Guru
Logged
Re: To abort or not to abort
#3
March 27, 2009, 01:01:47 PM
I set the GI sliders all the way up. I wasn't sure what they do, but I was going for maximum quality. Maybe I over-did it.
I didn't adjust anything with the cloud samples. Should I have?
neuspadrin
1k+ Member
Posts: 1,032
Terragen++
Logged
Re: To abort or not to abort
#4
March 27, 2009, 01:07:36 PM
a definate yes. atmosphere and cloud samples from details in their own should also be upped before a final render
cyphyr
1k+ Member
Posts: 4,434
Logged
Re: To abort or not to abort
#5
March 27, 2009, 01:07:52 PM
Set your GI sliders to 1 or 2, that should be sufficient, also check your cloud samples, rarely should you need to go above 512, usually 256 is enough and the atmosphere needn't go above 64 (16 will produce noise!)
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\
Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)
kevnar
Member+
Posts: 141
Wannabe Guru
Logged
Re: To abort or not to abort
#6
March 27, 2009, 01:25:46 PM
Alright. I'm gonna abort and restart with the new settings.
But could someone gimmie a quick run-down on what the GI sliders do? For future reference.
kevnar
Member+
Posts: 141
Wannabe Guru
Logged
Re: To abort or not to abort
#7
March 27, 2009, 01:34:35 PM
Restarted with the recommended settings. Thanks, guys.
I'll post the final in a couple of days (or however long it takes to finish). Wish me luck.
neuspadrin
1k+ Member
Posts: 1,032
Terragen++
Logged
Re: To abort or not to abort
#8
March 27, 2009, 01:47:44 PM
Here's a good post with links to various other posts covering GI and the settings.
http://forums.planetside.co.uk/index.php?topic=5452.0
Mohawk20
1k+ Member
Posts: 1,583
Custom worlds on request... habitable on delivery.
Location: the Netherlands
Logged
Re: To abort or not to abort
#9
March 27, 2009, 03:32:16 PM
Basically, GI makes the light in your scene more realistic, by making the shadows not pitch-black...
Howgh!
cyphyr
1k+ Member
Posts: 4,434
Logged
Re: To abort or not to abort
#10
March 27, 2009, 04:32:03 PM
On an allied topic, can someone confirm that a higher GI blur radius will effectively negate higher GI Sample Quality and/or GI Relative Detail?
Thanks
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\
Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)
rcallicotte
1k+ Member
Posts: 9,541
Logged
Re: To abort or not to abort
#11
March 27, 2009, 07:16:35 PM
@cyphyr - I can only confirm that upping the GI Blur Radius helps with jitter when doing animations.
So this is Disney World. Can we live here?
kevnar
Member+
Posts: 141
Wannabe Guru
Logged
Re: To abort or not to abort
#12
March 28, 2009, 11:58:41 AM
Well, here it is. My first real render in TG2. It took about 4 hours to build and 18 hours to render. It's based on Seth's Wilderness tutorial, with a few tweaks here and there.
Any pointers on making it look more real and less CG?
Mohawk20
1k+ Member
Posts: 1,583
Custom worlds on request... habitable on delivery.
Location: the Netherlands
Logged
Re: To abort or not to abort
#13
March 28, 2009, 12:16:56 PM
Scale!
Either increase the size of the trees, or decrease the size of the stones.
Or you could decrease the amount of big boulders and add a small scale displacement on the boulders...
Howgh!
neuspadrin
1k+ Member
Posts: 1,032
Terragen++
Logged
Re: To abort or not to abort
#14
March 28, 2009, 12:47:12 PM
i agree with mohawk. some displacement on the boulders would help them feel realistic and not smooth, also too many big boulders are unrealistic as he said. 1-3 really big ones might feel better surrounded by smaller ones, or just decrease size on all of them.
Print
Go Up
Pages
1
2
User actions
Planetside Software Forums
►
General
►
Terragen Discussion
►
To abort or not to abort
User actions
Print