Symmetry

Started by j meyer, April 06, 2009, 09:59:39 AM

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j meyer

Hi there,
some fun stuff again.Played with symmetrical Power Fractal arrays lately
and thought some of you might enjoy this as well.
The following examples were all done from the same PF seed,but with
different set ups/settings.

j meyer

#2

j meyer

#3

j meyer

#4

If you got questions feel free to ask.

Have fun,J.

inkydigit

nice effects...how are you doing this?

domdib

The last one in particular is beautiful - lovely surface. I would second inkydigit's request for a sharing of your fractal wizardry  :)


DJ

Great!
Looks like a painting by H.R. Giger.

DJ

Seth

the first and last ones are real good... i really like them !*good job, you did something different than we usually see ^^

Tangled-Universe

#9
I agree with Seth about the originality. I mostly like this stuff outside the box, nice work!
Like anybody else I'd like to see how you did this. Probably simpler as we think, but perhaps mighty complex :)

Martin

rcallicotte

Yes, please let us know how you did this as well as some hints about the texturing.
So this is Disney World.  Can we live here?

j meyer

Thanks all,glad it's of some interest! ;D
As for the how to it's really simple,you just have to copy the Power Fractal
and then you set the noise value for your axis of choice to -1 which mirrors
the fractal on that axis and that's it,basically. ;)
Depending on what you want it to be,colors only or displacement only or
both,there are different ways to connect the PFs,if you want colors you
would have to use merge shaders for example.
The above examples have x and z symmetry and use 4 PFs(as a basis) ,for symmetry on
all 3 axis' you'd need 8 PFs.
I've successfully tried this method with clouds,spheres and planes also.
If i have missed something or you need more info just let me know.
Thanks again,J.

domdib

For the slower among us, perchance a node screen shot would help us understand?

Tangled-Universe

Like I said: or it was very simple, or utterly complex. The first luckily :) Thanks for sharing!
I presume your camera is aligned with the origin then?

Luminos

No node network needed, just make two power fractals with all the same setting then in Tweak Noise of one of them set one of the Noise stretches to -1. Although I would love to see the shader for the last image
WoooOOooo I am WinDeXTor! I will clean your Soul! HA Ha ha (Echoing Laugh here)