A Rocky Place

Started by Cemoa, April 10, 2009, 06:48:02 PM

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Cemoa

After checking out Seth's "Wildness" tutorial on the new wiki (which was VERY helpful btw), I decided to have a go at trying to make a decent image with fake stones. Overall I am pretty pleased with this image, except for the fact that the foreground boulder got demolished by glitches (is there any way to fix that without changing around all the rocks?). If any of you guys have any comments or critiques you are more than welcome to post em up, I'm still a newb so I'm trying to learn as much as I can about this fantastic program!

P.S: Sorry about the small render, I only have the Tech Preview.

Tangled-Universe

I think this is a nice start and I can see you picked the tutorial up quite well.
I like the lighting of the underside of the rocks, mainly caused by GI.

The glitches are a matter of fine-tuning the powerfractal you're using for displacement.
Try a little less roughness and more spike limit. Also contrast and roughness are important settings.
As a beginner it is mainly about fiddling around a lot with these settings to get a good feeling and also some extra understanding of them.

Martin

rcallicotte

I'm with TU.  This is good.  Keep working on the details to make it more realistic.  Good job!
So this is Disney World.  Can we live here?

Seth

good job ! maybe i'll try something like 16/9 size ;)
if you want a close up on the first ground rocks, try to add some really small scaled ones too. maybe hit the random seed to get rid of the white one, i think it looks strange (except if you like it as it is of course)
lovely light by the way

domdib

Agree with Seth on the light - v naturalistic

Saurav

The quality of light is superb here.