dots are part of the supersample/gi prepass and such, then renders the image full on.
The prepass is to make lighting more realistic, as it calculates the entires scene then renders it.
the number of dots increases with the detail slider, and GI relative detail slider, and GI sample quality increases the quality of the sample.
just incase you have a ton of excess dots and are wondering why a simple render is taking too long, heres some good values:
decent quality "quick" render
detail: .5-.6
GI detail: 2
GI sample: 2
final
detail: .8-1
GI detail: 2-3
GI sample: 2-3
theres always exceptions to whats around, but those are just good rule of thumbs i tend to stick to.