Take a look at the Parts Shaders internal network. If its all rendering black I would guess that either the opacity channel is missing (most likely) or that your texture names or locations have spaces in them.
Hey Planetside could we not sort this out. Every time I load in an object with an alpha map or transparency map attached its just not there, I have to reload it manually. It works fine in Lightwave, it translates fine over to Poseray, but as soon as its opened in TG2 the opacity map has to be re-assigned. I guess this is because TG2 uses "opacity" rather than "transparency" but surely this is sortable ...
Also (I'm sure you already know about this) if a file is in a folder with a space in the path ie "My Documents" then TG2 seems to have difficulty finding it again, it can find it but it cant remember it for the next session.
richard