A Still Life - V2

Started by darthvader, April 24, 2009, 11:04:45 AM

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darthvader

Thanks! The next version should be ready to post in an hour or two.

darthvader

Here is round 2. I changed the camera orientation slightly for this one, I also added a few objects. If anybody knew anyplace that had some objects of chess pieces that would be reall cool since I think that may provide a nice touch. I slightly overdid the reflectivity on the greek temple and I thin the displacement on the "table" makes the gran look a bit more blurry. Also, I don't know what is causing the black line along the edge of the planet in the bottom left corner :-\ For the next one I probably will play around with the positions of the planets to make it a bit more different that the first two. Thanks for checking it out.

[attachthumb=#]

Kevin F

Quote from: darthvader on April 26, 2009, 02:24:07 AM
...... If anybody knew anyplace that had some objects of chess pieces that would be reall cool since I think that may provide a nice touch.

[attachthumb=#]

try:
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1785&ad=07misc_items.php&count=count

and convert to .OBJ in poseray.

Mohawk20

Nice...
The black line along the planet's edge is just the reflection of the dark earth planet next to it. It actually makes it look more realistic IMO
Howgh!

rcallicotte

Again, darth, I like this very much, thinking you have committed yourself to creativity.  Nice.  And I like the lighting and attention to details.
So this is Disney World.  Can we live here?

Matt

#20
The black line might be caused by using a reflectivity value greater than 1 (which is physically impossible) on a light-coloured object. A better way to increase reflectivity is to increase the index of refraction while keeping reflectivity at 1 or lower. Maximum reflectivity at glancing angles can only be controlled by the reflectivity setting (and should not be greater than 1), but the index of refraction will change reflectivity everywhere else.

Nice work :)

Matt

(P.S Some of the reflections look geometrically wrong to my eye.. I wonder if that has to do with some weird stuff I do for the water shader. Maybe sharper specular highlights would correct that. And that might be why the dark reflection at the edge looks wrong.)
Just because milk is white doesn't mean that clouds are made of milk.

Mahnmut

That´s great.
The wood really gained from the displacement in my opinion.
And the overall idea of this desc full of worlds intrigues me.

If you are still looking for planet maps, maybe you can find some here:

http://www.celestiamotherlode.net/

Best regards,
Jan

darthvader

Thanks Matt, I'll have to try out some of those suggestions to see if it helps.

domdib

By the way, if you are still keen on doing Saturn with rings, have you downloaded FrankB's free planets with rings pack at http://nwda.webnode.com/products/class-m-planets-planetary-rings-pack/ ?