Started by mogn, April 26, 2009, 08:21:50 am
Quote from: mogn on April 26, 2009, 11:17:31 pmI agree with dandelO, that it is a major step back. That means that to design any thing usefull, you have to use two application,the beta and the tg2 release. The layout of multi page shader list is much better in tg2, and shaders designed in the beta, also worksin beta2.
Quote from: dandelO on April 26, 2009, 03:59:31 pmThe only good thing I can pinpoint about the final is the inclusion of the parts shader for .obj's, and even this hasn't worked out the way I'd hoped, for instance, you cannot disable single 'parts' from the renderer, try it, you'll be left with the blacked out mesh of the model.
Quote from: mogn on April 27, 2009, 03:15:55 amAnother good thing in tg2, (which I have requested a long time ago) is that names in the internal network, can be the same as outside names.I.e. the names are protected by the path to the nodes.