good evening,
after a second try with a somehow realistic waterfall, i think i need some help at one point (and maybe someone has a better idea then me
).
I create a waterfall with a mostly functional terrain and a painted shader with 3D-setting. With this "lazy" way its not hard to get a cloud at the right position and shape. But the structure, a power fractal that has the painted shader as input, isn't working so far.
Heres a image of the Waterfall; just ignore the terrain and surface.
I would need something to form the power fractal with the terrain shape in a way that stretches the fractal with the shape of the "step".
Anyone a good idea?