~:Stellar Effect:~ (Daz3d import Test) (plus stock image)

Started by Jack, April 27, 2009, 07:01:18 AM

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Jack

Well this is my first test on importing Daz characters into terragen 2. this could not be done in earlier versions as of the 16 shader limit but now that's gone I decided to import one of my many daz figures and see how it rendered ;D

I used Liquid Knight On Sky 16 by Uzilite (thankyou man!!!)
http://www.daz3d.com/i/3d-models/0/liquid-knight-on?item=2911&cat=&_m=d

and here is the results (very little texture mods only the visor screen which I added a reflective shader

Postwork: the post work was done in Photoshop

T4V ;D!



view larger
http://i40.tinypic.com/98hg0i.jpg

I don't really like doing this because I would rather show a finished product but here is the original terragen render now postwork just fresh out of photomatix :)


as you can see terragen 2 is totally capable of rendering daz and poser imports When we get the 64bit support terragen Is going to be one hell of a powerful program :)

My terragen gallery:
http://wetbanana.deviantart.com/

Marcos Silveira

Beautiful...
The model reminds me the "Power Rangers" japanese series... ;D

Jack

#2
thanks its a very simple scene just the character and the sky I was going to add a couple of cruisers but I wanted it more centered on the character
I always love his costumes that he makes always look daft punkish ;D
My terragen gallery:
http://wetbanana.deviantart.com/

cyphyr

Def true to its name :)
is the planet TG2 or post?
great work
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Jack

#4
nope that is postwork
My terragen gallery:
http://wetbanana.deviantart.com/

rcallicotte

You should do the same scene, but everything in TG2.  The lighting would make it awesome.
So this is Disney World.  Can we live here?

Klas

Quote from: wetbanana on April 27, 2009, 07:01:18 AM
this could not be done in earlier versions as of the 16 shader limit
Whith early versions of tg2 you have to split the object in parts, then it works. Here my test with the Millenium Dragon: http://forums.planetside.co.uk/index.php?topic=5287.0
;)

Your postwork is perfect!

MacGyver

**********

Ten stars!!!

The model is super! Reminds me of "Winspector"... well, or Daft Punk! ;)
What you wish to kindle in others must burn within yourself. - Augustine

Jack

thanks guys Their is two much enviro global illumination for me to do everything in Terragen 2 every thing Goes to bright I have tryied I am wondering is their a way to assign global illumination to just one object not the whole scene?
My terragen gallery:
http://wetbanana.deviantart.com/

efflux

Great work. It certainly would be cooler if you could say the whole thing was rendered in TG2.

rcallicotte

I don't think you can assign GI to just one object.  But, you can manipulate GI a number of different ways - the renderer, the environment, the clouds, the atmosphere, the lighting...
So this is Disney World.  Can we live here?