new TG2 tutorials (mostly very basic)

Started by bugfish, January 26, 2007, 12:15:45 am

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bugfish

I've created a site with a few basic (very) tutorials.  They cover things like camera movement, an example of how to use a .tgc file and some Atmospheric tutorials/exercises.  The site can be found here:

http://home.comcast.net/~proginfo.tutorial/index.html

The site has a contact page so you can email suggestions for improvements/corrections/additions.  In any case, I hope they're helpful.

buzzzzz

Very nice of you! The camera one really helps me. Thanks!

Volker Harun

Hey, this is good.

Maybe soon someone has to credit you ,-)

Will

neat we should get that up on the learning center pronto.

Regards,

Will
The world is round... so you have to use spherical projection.

MeltingIce


MeltingIce Network | Wii Number: 3881 9574 8304 0277

choronr

This is valuable information. Thank you so much for sharing. I also will add this link to my web site: www.imaginature.us

   choronr

chefc

Great stuff , Thanks for the breakdown
Thanks, C
Chef C  ;)

Serving the masses  8)

olorin

I'm new to TG2 but really enjoyed tg 0.9. I love the population function but can't figure out how to alter the distribution of (say) trees within the population. I don't want a square block of trees, I want a patch with wavy edges! I want trees in the valley that slowly fizzle out on higher/steeper slopes. Do I use a distribution node? I've tried but just get no trees at all however I wire it up. I read some post about voronoi but that's beyond me I think. ??? ???