Quote from: Goms on May 01, 2009, 07:27:33 AM
Well, if we're talking about objects, a place to get some would be cowl.
But Clip Files.... I don't think its even a good idea to share them at all...
If you have a site where everybody can simply download a terrain, surface files, objects, clouds and water settings... than you don't really create an image.
Thats just combining the work of others. Even if you buy all this, its not a big thing to just combine something and render it. There is no... own work.
Maybe many people see this different.
Actually, clip files would be fine to share as long as they can be protected. If they are encapsulated into an opaque container that can be imported, that would allow for protection I'm sure some authors who go through a lot of work to create a node sequence don't necessarily want to share their 'code'. So, an opaque object that can't be viewed would be best (at least for selling purposes). Otherwise, if the node code can be dissected, then it basically allows anyone to see how it was done, copy it and perhaps even sell it themselves. Obviously, visibility of the code should be up to the author, though. If the author wants to share his/her node sequence, then that should also be allowed.
As far as whole scenes go, yes, it makes sense not to sell those. However, if someone spends time building the Grand Canyon and wants to sell that as a clip file, I don't see any issue with this. That's where the store personnel object review and the terms of service of the store would have to come into play. So, for example, in order to become a seller, you'd have to agree to upload only individual components... (clouds only, surfaces only, objects, etc) and not whole scenes.
As far as combining the work of others, that's what people are already doing and have been doing for years with Poser, Daz Studio and most recently Vue and TrueSpace. So, I don't inherently see anything wrong in utilizing the work of others to produce a scene as long as the composition of the final scene is yours alone. There's something to be said for creating everything yourself.. but have you tried to create a human model with the complexity of Daz's Michael 4 or Victoria 4? You'd spend the better part of 6 months just modeling it. Then, another several months trying to produce the necessary texture maps to make it look realistic.
It's doubtful that the farm scene that opened this thread was 100% created by the person who composed and rendered the scene. The 3D grass, trees and farmhouse were likely produced by others.
Thanks.