Started by jimjabbo, May 05, 2009, 04:53:53 am
Quote from: kaisersuzuki on May 05, 2009, 12:20:56 pmI have this vanishing problem as well. I am currently wiling to accept that it is due to over aggressive render settings (which if it is is the case is ridiculous, one should be able to choose any settings they wish and it should just result in greater render times not disappearing applications).I have a i7 920, 6GB RAM, vista 64bit. I am in the process of pinpointing what exactly causes this, but my suspicion is that it is any scene with water and or reflections and high render quality settings.I should say when i say say high render settings they are not that high, AA=12, GI 3/4/8, GI surface details.Before I get all of the responses telling me I dont need to use those settings, If we dont need them and they dont work why do they exist?
Quote from: kaisersuzuki on May 06, 2009, 02:56:17 pmI am aware of all of the posts regarding using low quality settings.
Quote from: rodpacker1 on May 06, 2009, 09:22:02 pmJust to add to the "Water as possible cause for errors" idea, I had a scene lastnight where I wanted to reuse my cloud animation from an ocean scene I did a while back and TG Deep 2.0.31 crashed every time as soon as I deleted the water node, which I found very strange.
Quote1600*whatever height seems fine. I render 1680x1050 frequently because that's my resolution. However using your settings you are simply pushing your computer over the limits of 32bit.