Water Shader & Transparency

Started by Mandrake, May 07, 2009, 05:48:59 AM

Previous topic - Next topic

Mandrake

I'm curious about the water shader on the latest and greatest build.
Has there been improvement?
I don't think I could have got my UFO glass so clear before?

Mohawk20

Whoa, that's a great idea! Looks marvelous!
Howgh!

rcallicotte

@Mandrake, what did you do to the object to get that?
So this is Disney World.  Can we live here?

Mandrake

uncheck doublesided surface
Just saw a post by Mr. L. I had never seen reguarding this, never mind. ;)

Zairyn Arsyn

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

swissAdA

P.S. My text is always translated with Google  http://swissada.deviantart.com/

Tangled-Universe

Quote from: swissAdA on May 07, 2009, 05:23:35 PM
Quote from: Mandrake on May 07, 2009, 02:46:36 PM
uncheck doublesided surface

And where do I find this?

The object handler of the model should have this setting.


swissAdA

P.S. My text is always translated with Google  http://swissada.deviantart.com/

rcallicotte

Thanks Mandrake.  Checking it out now.
So this is Disney World.  Can we live here?

Oshyan

I don't think there has been any change. Pretty much every update is recorded in the change logs we post. Looks cool though.

- Oshyan