Quote from: buzzzzz1 on May 09, 2009, 12:57:39 PM
Why is the atmo quality set at 128?
Oops
because I forgot to reduce it primarily. In one my images the sun was glowing at an edge and that gave lots of noise in the atmo and thus I had to increase them to that rather high level.
I prepared the packagefile from that tgd, therefore. (see link below)
I think you can safely start with atmo set at 48 samples and see if that's sufficient. I normally then increase with increments of 16.
With this lighting-setup the shadows really benefit from slightly higher than usual atmo-samples.
Quote from: Aagam on May 09, 2009, 12:49:01 PM
I have a question. What's the approx. render times of these images? I have a decent computer and would love to use these. It looks like they would take a long, long time?
That depends on your computer of course, decent can be anything of course
For the image linked below my computer rendered around 5 hours (4 x 3GHz Q6600).
http://forums.planetside.co.uk/index.php?topic=6272.msg66508#msg66508Keep in mind that the rendersettings and especially atmo are quite high, as well as the resolution. Also there's extra complexity with 4 fake stone shaders and my sand (which essentially is my snow-package). Although complex, this technique does render fairly quick. As you may have seen I accidentially left the atmo samples at 128 so reducing that will already reduce the rendertime.
I can safely say that without all the bells and whistles this could be rendered at that resolution and more optimised settings in ~3 hours.