Dozing Dragon Cove - Cornwall

Started by Hetzen, May 08, 2009, 09:12:05 PM

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Hetzen

Went a bit mad on the atmosphere and cloud settings, so took bloody ages to render. Still work in progress, but like where the rocks and texturing are going, plus as an added bonus sussed out how to draw caves into landscapes.

Hetzen

A lower rez close up of the cave.

Tangled-Universe

Nice proof of principle. I like the rockstructures in the upper image and the cave looks good on the first image. The water and haze do not really work for me. The water is a bit too rough, but I definitely understand what you're after. The haze would look better if it was slightly more gray and less dense in particular. Also you could increase the contrast and roughness of the fractal and reduce the offset a bit to create some variation in the haze.
I understand these are not the major things you'd like to show :)

Martin

Hetzen

Thank you Martin, haze is certainly wip, so cheers for the tips.

I've come to realise that the Lake object isn't quite right on it's own for choppy sea, I've got a few ideas from prevous tries to play with, so think I know what to do there.

The rocks in the cave on the second image I've deliberately exagerated their lateral displacement for a quick render to show proof of concept, they'll be pulled back for the main scene.

Cheers

Jon

Tangled-Universe

Quote from: Hetzen on May 08, 2009, 09:25:50 PM
Thank you Martin, haze is certainly wip, so cheers for the tips.

I've come to realise that the Lake object isn't quite right on it's own for choppy sea, I've got a few ideas from prevous tries to play with, so think I know what to do there.

The rocks in the cave on the second image I've deliberately exagerated their lateral displacement for a quick render to show proof of concept, they'll be pulled back for the main scene.

Cheers

Jon

Ah right, I see. Well, looking forward to see where this is going!

buzzzzz1

Love the cliffs in the first one.  Loose the haze and and use slightly larger than default wave size, insert some of Frankb's cumulus and you got a winner there. Keep'em coming.
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Phylloxera

Good work on the rock, textures and the colors. the fog, water are perfectible!

EoinArmstrong

The rock and grass surfaces are fantastic! *jealous*

But there appear to be some render artifacts towards the distant end of cliffs, where they meet the atmo.

Hetzen

Yeah noticed that, might have to stick another coin in the random seed slot machine for the displacment fractals, see if that helps.

Sen

I really like it. Especially the rock texturing and structure and the mood this is going to have.
Looking forward to the enhanced render. : )

Hetzen

Thanks Sen, just waiting for it to render at the moment, which looks like it's behaving itself. Probably another hour and a half yet.

Hetzen

Well it took a little longer in the end once it got to the water...

Detail 0.8
AA 8
GI Detail 2
GI Quality 2

13:42:47s

DaveC

You could imagine a dragons cave to be an isolated hard to get to place I think you nailed it.   The rock face texture is excellent

Naoo

Hi

Wow! Better and better.


ciao
Naoo

Tangled-Universe

Great improvement, the rocks look very good!
Water, lighting and haze are much better too, though the haze is a bit noisy, but rendertime was long enough already wasn't it? :)

Martin