Quote from: dandelO on June 23, 2009, 04:35:06 PM
I see what Seth's saying about the lines, it's the parallel lines that 'microvertex jittering' is supposed to help fix.
I suffer this problem with water(it's pretty apparent in the foam.tgd example image I uploaded) and also my grass surface, which occaisionally has these train tracks/fan-lines.
This is a great render, though, and I'm not sure I'd have even noticed the fan-lines on the water at all, it's very slight.
Exactly, this setting should fix it.
But, I agree with Martin that it's hardly noticeable, so I wouldn't bother it too much.
I also agree this is a great render
love it!
If you still have time and motivation to work on this I'd like to make a couple of suggestions.
At which settings did you render this and how long did it take? I'd really like to see this one rendered with better GI (boat and trees) and more samples in your atmosphere and clouds. The settings are already good, but I really would like to see this one ultra-smooth
Think it will be even more photorealistic as it already is.
Secondly, the trees on the left are a bit "lonely". I don't know if you have any bushes for example. It would be great to see some ground cover and perhaps, if I'm not asking too much, one or two different tree species mixed in for variation. Of course you can only crop-render this to save much time.
Fantastic work so far, for sure!
Martin