Since I learned about the distance shader a long while back, there has barely been a tgd without one. I use it for so many things.
I also quite often create a second camera for the distance shader, then move that camera to where I want a certain effect to appear, such as for example strata - sometimes I don't want them to be everywhere, rather more in the distance, so I let a camera hover over a distant mountain, attach it to a distance shader and let that be the blend mask for the strata shader. Of course you could use a painted shader for that as well, but the distance shader let you choose the "fade out gradient".
There are many other examples of how using the distance shader makes sense.