desert spires UPDATED version

Started by inkydigit, June 20, 2009, 06:58:51 AM

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inkydigit

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another excursion....inverted craters, still working on this one...thanks to everyone who donated clouds in the file sharing section, as without these i would have still been clicking the random seed button!! I have learned a a lot from the files there. Thanks for taking time to view/comment and critique as these are always welcome and appreciated.

Seth

funny.
did you try another pov ?

inkydigit

Quote from: Seth on June 20, 2009, 07:01:54 AM
funny.
did you try another pov ?


several...clicked the render now button very late one night...the next one is cooking!

schmeerlap

Yeh, I like these.
Ideas for alternative title: "Talking Heads", or "The Four Sages" of the desert.
And, yep, another pov might rectify the rendering glitch on the rightmost outcrop; either that or a crop patch.

John
I hope I realise I don't exist before I apparently die.

inkydigit

Quote from: schmeerlap on June 20, 2009, 07:28:17 AM
Yeh, I like these.
Ideas for alternative title: "Talking Heads", or "The Four Sages" of the desert.
And, yep, another pov might rectify the rendering glitch on the rightmost outcrop; either that or a crop patch.

John
I dont think that is a render glitch...just weird displacements and lighting....different pov in next version hopefully will confirm this!

schmeerlap

Quote from: inkydigit on June 20, 2009, 07:34:11 AM
I dont think that is a render glitch...just weird displacements and lighting....different pov in next version hopefully will confirm this!
Rightio.

John
I hope I realise I don't exist before I apparently die.

Seth

Quote from: inkydigit on June 20, 2009, 07:12:36 AM


several...clicked the render now button very late one night...the next one is cooking!

great ! ^^

wiwine

A nice scene. There are similar rock structures in the Tassilis of Hoggar (south of Algeria).

I try to work on a similar scene (with inverted craters) but I've got a rendering problem : in all my renders, the higher part of some spires is not rendered. As if TG2 "forget" to render these parts of the terrain. Each time it corresponds to a limit of a rendering bucket.

If a change the POV, the missing parts change too.
If a change the quality level, the size of the buckets change and the missing parts too.
The problem is the same if I try to obtain spires with functions ("voronoi 3D" or "perlin 3D" transformed with a "smoth step scalar").

Any idea to solve this problem ? (I use the last version of TG2)

schmeerlap

Quote from: wiwine on June 20, 2009, 08:27:54 AM
in all my renders, the higher part of some spires is not rendered. As if TG2 "forget" to render these parts of the terrain.

That happened to me when I rendered my latest scene: "The Phalli of Min". I eventually got the tip of my distant pillar back when I done a square crop render over the affected part of the scene. Mind you, I had to try several crop renders of varying area coverage before I finally was able to retrieve the missing tip. I'm still not sure what the initial problem was.

John
I hope I realise I don't exist before I apparently die.

EoinArmstrong

They look like alien sculptures - nice find :)

Henry Blewer

You and John have given me an idea. I may make some 'Easter Island' type statues and make an ocean/island image.
You always have such interesting landscapes. Mine usually seem to be rearrangements of a theme.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Oshyan

Increasing "Displacement Tolerance" in the Planet node can help with the cut-off displacement issues some of you are seeing. Give it a whirl! It'll increase render time though.

- Oshyan

efflux

Cool. Great feeling of vast scale.

MacGyver

Quote from: Oshyan on June 20, 2009, 03:15:45 PM
Increasing "Displacement Tolerance" in the Planet node can help with the cut-off displacement issues some of you are seeing. Give it a whirl! It'll increase render time though.

- Oshyan

Thank you for the tip Oshyan! Since everybody is interested in rendering giant... things lastly :P
What you wish to kindle in others must burn within yourself. - Augustine

inkydigit

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ok folks...as promised here is version 2...still not 100% happy with this...i may have to deconstruct some of the node network and rebuild?...added some atmo tweaks including a low level cumulus layer for the wind blown sand. also the usual contrast/saturation plus fine sharpening etc pw from exr file in ps...thanks for dropping by!