unnamed Mountain (possible NWDA Entry)

Started by Goms, June 23, 2009, 03:11:47 AM

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Goms

@ njeneb: no, its about some "Weistümer" of the region Kurpfalz in Germany from around 1400-1500. The lord came into the Village and had a nice Chat with the Farmers about how they are useed to handle the rights. And somone decided to write this down, so i can read it and write about it. :D
Quote from: FrankB
you're never going to finish this image ;-)

Henry Blewer

That's esoteric! I think you'll write an interesting paper, judging by your nice render here.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Goms

Hooray, update!
For now i deactivated the Clouds to get a reasonable rendertime for a bigger image.
I think i will add some voronoi-structures or maybe a goos texture, but overall the shape and the surface are ok for now.
The Snow will get come more attention tomorrow. :D
What do you think?

Quote from: njeneb on June 23, 2009, 04:26:43 PM
That's esoteric! I think you'll write an interesting paper, judging by your nice render here.
Thanks, i hope my Prof will think similar. :D
Quote from: FrankB
you're never going to finish this image ;-)

Henry Blewer

The rock is better. I thought the cloud/snow blown off the mountain was a nice touch on the first render.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

The terrain is great - one thing that, for me, is making it look a little unrealistic, is that the shadow areas are very light. Do you have the Environmental Light on surfaces up high? Or perhaps it's just the reflections from all the snow?

Goms

it will be back. maybe tomorrow, maybe friday.... ;)

@domidb: i think its the soft ambient occlusion i have build in. maybe i will delete this or spend more time on the hdr-afterwork
Quote from: FrankB
you're never going to finish this image ;-)

deepdish

this has gotta be the most badass mountain picture i've seen on these forums yet  ;D

keep up the awesome work

FrankB

good point Dominic. Goms, yes, rather disable the ambient occlusion here or at least decrease strongly.

The rock surface coloring is looking really good now. Next step of improvement for me would be on the displacements. For now, the whole summit structure looks like a frozen liquid.... hmm, hard to describe. It all kind of "flows" from top to bottom, where I would certainly expect a few outcrops and rocks, more edgy and cracked. Do you know what I mean?
If you can get that going convincingly, I will be deeply impressed and instantaneously want to know from you how it's done ;D

Cheers,
Frank

Goms

Heres another one.
I deleted the ambient occlusion and tried to get a more realistic lightning during the hdr-postwork.
Also i tried to get "a few outcrops and rocks, more edgy and cracked". I think i've overdone this a little bit, but when i reduce this displacement 1/3 it should be ok.
The cloud is back, but i still have to figure out a way to get something like this: demoimage
Anyway, when the snow is done at least the terrain-surface is ok so far.
Quote from: FrankB
you're never going to finish this image ;-)

Tangled-Universe

The new lighting looks really better!
I think the outcrops are a bit overdone, but not really that much. 1/3 might be a good guess.

I think it would be really cool when you apply (tilted) strata on the steeper slopes.
Feed the powerfractal which makes the outcrops into a colour adjust, reduce the gamma a bit and then use that as a blendshader for your strata to break them up a bit.

Very good work so far, keep going!

Martin

domdib

Yes, agree that the lighting is now more dramatic. I'm not sure whether the outcrops are overdone, except perhaps right at the top (maybe it can be limited by altitude??).

Getting the snow right will be an interesting one - I haven't yet managed to produce very convincing snow, although I've got Tangled Universe's snow pack and haven't used it yet, so maybe that would help?

Goms

@Tangled-Universe: The Strata was a good idea. Thanks ;)

Also the Snow has a little displacement offset now. I think i will let it look more icy and "older" with only a few patches of newer snow. But now i'm gonna search for my iced structures first. :D
Then i will have to work on the clouds a little bit...
Quote from: FrankB
you're never going to finish this image ;-)

MacGyver

What you wish to kindle in others must burn within yourself. - Augustine

Henry Blewer

I think a ridged noise on the cloud would do the trick. The hard part would be getting the blowing snow cloud's noise to stretch off axis, if you follow me. A white to black image shader should be able to mask the length of the the effect.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Goms

Yip, this isn't easy. It seems to be not possible to stretch the noise in y-direction. Maybe i should try a normal cloud attached to the planet itself with a distance shader or whatever...
Quote from: FrankB
you're never going to finish this image ;-)