Some try with clouds

Started by christianfly, June 23, 2009, 12:03:15 PM

Previous topic - Next topic

christianfly

Just a try with distance shader attached to a camera

Christian

Seth

wow big clouds !!!
nice shores Christian

rcallicotte

Very nice clouds, especially that big one in the middle.
So this is Disney World.  Can we live here?

MacGyver

What you wish to kindle in others must burn within yourself. - Augustine

littlecannon

This is looking gooooood. Love the massive clouds. I'm still trying to understand this "distance shader with camera on the clouds" type thing at the moment... I have been deconstructing Franks clouds and kind of understand what's happening, but can't seem to replicate it at the this point in time. So if anyone out there fancies explaining this way of masking, I'd be very grateful. Sorry to hijack this thread. Simon.
I just need to tweak that texture a bit more...

deepdish

Quote from: littlecannon on June 23, 2009, 12:49:24 PM
This is looking gooooood. Love the massive clouds. I'm still trying to understand this "distance shader with camera on the clouds" type thing at the moment... I have been deconstructing Franks clouds and kind of understand what's happening, but can't seem to replicate it at the this point in time. So if anyone out there fancies explaining this way of masking, I'd be very grateful. Sorry to hijack this thread. Simon.

Me too, I tend to have a problem where if I use the distance shader with some cumulus clouds, it gives me a solid line of cloud that looks nothing lie a normal cloud  :'(

but all problems aside, this is an amazing picture! The clouds would be good on their own, but the amazing islands below make it truly awesome

I gotta try harder in terragen  ;D

buzzzzz1

XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

buzzzzz1

Quote from: littlecannon on June 23, 2009, 12:49:24 PM
This is looking gooooood. Love the massive clouds. I'm still trying to understand this "distance shader with camera on the clouds" type thing at the moment... I have been deconstructing Franks clouds and kind of understand what's happening, but can't seem to replicate it at the this point in time. So if anyone out there fancies explaining this way of masking, I'd be very grateful. Sorry to hijack this thread. Simon.

Frankb put out a tutorial, I guess you missed it?  Anyway it's here---->  http://forums.planetside.co.uk/index.php?topic=6784.0
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

christianfly

#8
Yes, you're right.
Thanks to Frank for sharing this!
Basically, you create a camera and attach a distance shader to this camera that will be used as blend shader for the clouds.
The cloud coverage MUST be 0.0!!
You can play with the minimum and maximum distance to apply the coverage where your clouds will be. And don't forget to play with the focal length.


littlecannon

Thanks peeps... I'll check the tut. I must have been away from the scene at the time (pun intended).  ;D
I just need to tweak that texture a bit more...

Phylloxera

C'est chouette je dirais même mieux c'est Couette !

Naoo

Hi

Excellent work. I love the surf!


ciao
Naoo

FrankB

Quote from: christianfly on June 23, 2009, 01:50:13 PM
...
The cloud coverage MUST be 0.0!!

Salut Christian, why? the cloud coverage is not important for blending clouds through a distance shader, to the best of my knowledge. I mean, my cloud coverage is almost never at 0 ;D

Regards,
Frank

domdib

Fantastic realism - love the island and the clouds.