Creek in swampy lowland

Started by Dune, June 29, 2009, 03:01:20 AM

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Dune

Here's my latest WIP; a tidal creek in a Dutch, swampy Stone Age landscape. The only thing added was the smoke and some 'things' near the cabin. The cabin itself, the poles and hanging skin and fish (not very detectible at this size) I made in XFrog. I am not yet satisfied with the lighting, the far cloud shadows are too harsh, I want it more mysterious before rendering at 4000px wide. Any comments to improve?

---Dune

EoinArmstrong

Awesome yet subtle use of masks and objects - I love the natural colours and superb sense of depth in this one :D

Jack

very nice scene it just needs to be brighter
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schmeerlap

#3
An excellent render. I particularly like your inclusion of points of interest such as the camp fire, fallen trees, paths, and your considered deployment of trees. One of the best in the realism genre I've seen.

John
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domdib

The grass shaders on the fields are fantastic - how are you doing them?

FrankB

Excellent detail!
I love the fireplace, always wanted to do something like that myself.

Cheers,
Frank

PorcupineFloyd

One of the best TG2 pictures I've seen! Perfect!

Henry Blewer

There is really little to improve. I did not see anything. It's beautiful, realistic, and best of all very interesting.
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Tangled-Universe

Very nice resemblence of the Dutch polders :)
I think all the elements are very well executed.
Excellent variety in foliage and very nice details in the camp.
The only minor crit I have is that I'd like to see some more transparency in the water and perhaps also some smaller wavescale.
Can you post some close-ups of the camp for the example?

Martin

rcallicotte

I agree with everyone's comments - this is a beauty.
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Zairyn Arsyn

I love it! :) :) :)

what were your render settings?
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littlecannon

This is one cool image, very realistic... even down to the little worn paths through the woods to the river.
I just need to tweak that texture a bit more...

dandelO

That grass! Fantastic, Dune. Well done.
Lovely image, I like the hint of life and activity in the near-ground, gives it that little extra something.

Seth


Dune

Here's some details, straight from the renderer. As said, the campfire and such were done in PS, so it's not 100% TG. I found it too much trouble to make another mask for the paths if it's so easy to add later. Render settings for this one were originally 1600px wide, from memory detail 0.5, AA 0.5 (or is it 5?), Mitchel filter with bloom. I just tried the Catmull filter but that seems to take much longer. I don't really know which one would be best for foliage. One added light at 0.4 opposite the sun, GI and such default.
The grass was one layer with a colour fractal, a separate displacement fractal (sizes 0.01/0.01/0.01), 3 more (children) colour fractals, and one more reed layer as a top child, with a constant displacement of 0.3, and pushed to the back with a distance shader (I didn't want the light reed colours near the camp).
The ground is made up of three masks; one for the creek, one with some black waterspots for the next kilometer or so (repeated X-wise), and one simple white mask (enlarged) for the part near the horizon, also repeated.
The water is very dark indeed, it's supposed to be murky; a mask for the mud, with a blackish colour and a reflective shader as a child, the whole layer at 0.9. You're right about the wave scale, Martin. I made them very small already, but see if I can make them even smaller.
I am supposed to make this one about 5000 px wide, so I hope my machine will oblige.

---Dune