What kind of perspective system dose TG2 use. is it perchance the cheat based on Matrix Manipulation? Would there be any way of implementing the perspective methods of Filippo Brunelleschi into TG2 so that we may use one, two and three point Linear Perspective including been able to set vanishing points, by both free hand sketching and perspective grid methods ideally.
One last thing could we also have foreshortening as part of the perspective system, please, as it would make things more realistic at least form an artistic construction point of view?
Regards to you,
Cyber-Angel