Here's a render from a wip, an environment I'm working on with massive use of vegetation. Many models have been realized on my own, especially grass clumps textured from real grass photographs, and some other plants and shrubs taken from xfrog public plants - all simple and relatively small models, to keep them manageable with my RAM. I'm trying to render the idea of randomly distributed vegetation as you can see in real nature, and to do so it's necessary planning the scene with great accuracy. I'm studying many photographs of a real environment and trying to take inspiration from it. My target is to import into the finished environment a 3d model of a ruin I'm working on actually, then utilize TGD as an architectural renderer
It's amazing to see how TGD can handle enormous numbers of models in a single scene. In this provisory setting there are eleven populations for near a million instances, and I'm going to add other vegetation zones
This image is a cropped and downsampled portion of a 2000x1500 render I've done last night, about 17 hrs rendering on my P4 1G RAM - some minor postwork and color correction on it