Well I'm still working on the fully procedural modular network for planet creation.
The "goal" is to be able to simply drop any previously made terrain network in to one of the "Region" groups and that terrain (complete with all its shaders etc) will be constrained by the regions boundaries and the continental coast. You can have as many regions as you like. New "Continents" and "Regions" can be made by just a few clicks, changing random seeds and scales. Still a little way to go (unless I get a eurica moment !! lol) but here's a screeny. Those who know will pretty much be able to work out whats going on but I'm afraid the noobs will have to wait till I finish the bug squashing, write the guide/tutorial and release the network, sorry but I can barely get my head around it my self lol !!
Richard