Procedural Planet ~ Sneak Peak at the Node Network

Started by cyphyr, August 10, 2009, 07:02:23 AM

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cyphyr

Well I'm still working on the fully procedural modular network for planet creation.
The "goal" is to be able to simply drop any previously made terrain network in to one of the "Region" groups and that terrain (complete with all its shaders etc) will be constrained by the regions boundaries and the continental coast. You can have as many regions as you like. New "Continents" and "Regions" can be made by just a few clicks, changing random seeds and scales. Still a little way to go (unless I get a eurica moment !! lol) but here's a screeny. Those who know will pretty much be able to work out whats going on but I'm afraid the noobs will have to wait till I finish the bug squashing, write the guide/tutorial and release the network, sorry but I can barely get my head around it my self lol !!
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

This is fantastic, Richard.  I don't see how you find time for this, but I look forward to seeing it completed. 
So this is Disney World.  Can we live here?

Henry Blewer

It would be cool to have a library of clip nodes available from a pull down menu perhaps. I have started one for the stuff that I have worked out.
Having a text area would be good also. Notes of what the node group does and how to connect it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

cyphyr

Quote from: njeneb on August 10, 2009, 07:57:05 AM
...
Having a text area would be good also. Notes of what the node group does and how to connect it.

Yeah thats been one of my feature requests for ages, the "note node", it don't do anything but you can type in it and use it to explain a networks inner workings :)
...

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

mr-miley

Bleedin' hell..... Our weapons are useless against it  :o  :o  :o Just looking at it makes my head hurt  ;D

Miles
I love the smell of caffine in the morning

mogn

Quote from: cyphyr on August 10, 2009, 08:00:31 AM
Quote from: njeneb on August 10, 2009, 07:57:05 AM
...
Having a text area would be good also. Notes of what the node group does and how to connect it.

Yeah thats been one of my feature requests for ages, the "note node", it don't do anything but you can type in it and use it to explain a networks inner workings :)
...

Richard

Yes I have missed that for a long time.

jo

Hi,

We will have a note node at some point. One of the issues with this has been supporting a multiline text edit field. Some of the UI work which was needed for 64 bit support has made this a lot more feasible and I would like to do something about it once the 64 bit support is finished.

Regards,

Jo

Henry Blewer

That is great news Jo! Now we'll be able to look at tgd's and better understand why something is named/built the way it was.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

littlecannon

Quote from: mr-miley on August 10, 2009, 10:27:33 AM
Bleedin' hell..... Our weapons are useless against it  :o  :o  :o Just looking at it makes my head hurt  ;D

Miles

Hahahaha ;D... I was thinking the same, I don't even know how an internal network works. ::). I must research this more.

And Richard, that's an impressive Star Trek teleport display panel.
Simon.
I just need to tweak that texture a bit more...

Dune

How about a text field that comes up when hovering the mouse over a node? With a button to write/edit it of course. No need for clicking, just have a quick glance at what you wrote and get on with the business.