Mission Peak Preserve *Final Update*

Started by RArcher, August 13, 2009, 11:20:44 PM

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Gannaingh

As always this looks like it will turn into a very fine looking render!

RArcher

Finally, an update and in fact the final version!

Pretty much everything except the base terrains have changed since the first version.

For anyone interested here is the list of vegetation used and where it appears:

Foreground grasses - 3 varieties by Walli
Midground grass - 1 variety by Klas
Midground bushes - 3 varieties by Walli
Tree coverage for the hills - 1 variety of Oak and 1 variety of Silver Birch by Klas
Tree coverage for the background hills leading up to the mountains - 2 varieties of Pine by Walli

Rendered at:

Detail: 1
AA: 10
GI 2/4

Approximately 13 hours rendering at 1600 x 1000.

Thanks to everyone for their suggestions, they certainly helped!

The image turned out a little larger than I can post here without reducing the quality too much so you can find the full version here, just click on the image to get full size:

http://www.archer-designs.com/zp/index.php?album=digital-art%2Fterragen-2&image=mission-peak-preserve-v7.jpg

Henry Blewer

Looks great. I would have made it more hazy, but only for the middle distance.
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dwilson


Gannaingh

You sir, are very good at this! I especially love the distant mountains on the far left; something about them just makes me really happy.

Sp34k

I always wonder how people manage to create terrains like these to get a perfect view.. Myself, I haven't learn it yet, I just generate a random terrain and use 1 hour for a good spot :P
Beautiful image, very very inspiring!
Learning history and science, wait,
Knowing that, will that put food on my plate?
Yeah, can I walk into McDonald's, into the counter,
And tell them you can make limestone from gunpowder,
Will they give me a cheeseburger if I know that shit?

inkydigit

nice one Ryan, I appreciate how much time you have spent on this...it has turned out to be a most excellent render!

domdib

On the one hand, a great deal of realism, yet on the other, a painterly feel (perhaps because of the DOF and the far haze, shading into the bright sky). Wonderful!

Matt

Hey everybody,

Since Ryan isn't allowed to say this, I will :)  The vegetation in this latest image was rendered using a higher quality render mode which is currently in alpha testing. The plants he listed don't render quite the same in the current public release, especially in the distance. I thought it was fair to let the rest of you know, since he mentioned which plants he's using but you're not using exactly the same renderer ;)

If you want to discuss what I've just said, please open a new thread so that we don't hijack Ryan's thread too much!

Matt
Just because milk is white doesn't mean that clouds are made of milk.

CCC

The flora this time around looks like it is attached to the terrain and not so static looking. I usually do not see this in many renders where the flora does not look as if it is a part of the terrain.